CASE 01 · PART I

Bow and Arrow

We picture our guardian angel as an archer of light: bright, protective. A short film about the one he finds instead, in his own dark studio.

1.19 → 1.21 · THE TURN INTO THE DARK WORLD · MUTED

THE WHITE WORLD ABOVE · THE DARK ONE BELOWFILM-07 · ASSET-01

Runtime
00:33 · sound to 00:50
Aspect
2.39 : 1
Worlds
white · dark
Made with
Midjourney · Blender · Seedance · Kling · Premiere
Jump to
the film · the turn
THE FILMFOUR BEATS · PRESS ONE TO PLAY FROM IT
2.39 : 1 · 2560 × 1072 · THE FINAL CUT
00:00 / 00:33
Source
the final cut, upscaled · 2560 × 1072
Captions
burnt into the picture
Picture
00:33 · sound to 00:50
Aspect
2.39 : 1

A teaser about the guardian angel we picture — bright, an archer of light — and the one he finds in his own dark studio.

BEAT 0100:02 – 00:11

Everybody romanticises the bow and arrow, you know? Like Cupid, or Artemis.

White rooms in daylight. The bow as we like to picture it: something that protects.

FILM-01 · 1.01PLAY FROM HERE

BEAT 0200:11 – 00:21

As if everyone's guardian angel carries a bow and arrows. Something bright. Something that protects.

The white archers, one after another, in a fast orbit. Different hands, one world.

FILM-07 · 1.07PLAY FROM HERE

BEAT 0300:21 – 00:25

I pictured mine like that too.

The man who believed it, and pictured his own angel the same way.

FILM-11 · 1.12PLAY FROM HERE

BEAT 0400:26 – 00:33

But… I was wrong…

The dark archer in his studio, at full draw. The point of no return.

FILM-16 · 1.21PLAY FROM HERE

ONE MAN · TWO WORLDSPAIR-09 · CHAR-01 → CHAR-03 → KEY-01 · KEY-02
PAIR-09, left — the hero in the grey office
PAIR-09, right — the same man as the dark archer
PAIR-09 · grey officedark archer · same face, same glasses

The hero and the dark archer are one man: the same face, the same glasses, in another world, another light, another soul. Character consistency across worlds is the plainest proof of control.

CHAR-01 — the director's hand-made portrait of the dark archer
CHAR-01identity · by hand
CHAR-02 — the director's character map
CHAR-02 → map · director
CHAR-03 — character map v3 made by the pipeline
CHAR-03 → map v3 · pipeline
KEY-01 — keyframe 1.20, side view
KEY-01 · 1.20side draw · posed from Blender
KEY-02 — keyframe 1.21, close full draw
KEY-02 · 1.21close full draw · the last shot

It starts with one face, chosen and portrayed by hand (CHAR-01). From it comes a character map: turnarounds, details, hands. Every keyframe is posed against that map, and QC’d against it before it moves on.

THE WORLDS · THE DARK WORLD'S VISUAL BIBLEHARM-03 · NEW-06 · ASSET-01 · ASSET-02

HARM-03 · CASE 01 · DARK WORLD

#0B0B0C
black
base · 42%

#F2EFE9
note white
base · 18%

#B0AB99
note grey
base · 10%

#D4A15C
bow wood
base · 6%

#700412
oxblood
base · 12%

#B51212
blood red
accent · 12%

BASE 88% · ACCENT 12% · MEASURED

NEW-06 — the dark world's material: charred silk and wood
MATERIAL · NEW-06
charred silk · dark wood
ASSET-01 — the dark studio, wide
01 · ASSET-01
ASSET-02 — the dark studio, the other side
02 · ASSET-02
KEY-01 — keyframe in the studio
03 · KEY-01
KEY-02 — keyframe in the studio
04 · KEY-02

World

His soul: the archer’s studio, black but alive, lit by one shaft of window light. The grey notes are the hints of his grey life; red is the aim — the string, the thread, the ember.

Material

Charred silk and dark wood: the surfaces the light falls on. Materials are checked against the visual bible, just as the palette is.

HARMONISEDTHE FILM'S TWO PALETTES · THE REAL PASSES · DRAG THE RED LINE
HIS SOUL · HIS STUDIO — THE DARK ARCHER · BASE 88%ACCENTS 12%
42% · #0b0b0c
black
18% · #f2efe9
white
10%
note grey
6%
wood
12% · #700412
oxblood
12% · #b51212
blood red
The Midjourney still
Try 1: the void regraded, a bright grey wall still there
After the pass, accepted on its second try
His studio — midjourney: half the room a glowing white void
Midjourney

half the room a glowing white void

His studio — try 1 · rejected: by the check — tried again
Try 1 · rejected

by the check — tried again

His studio — try 2 · accepted: his black studio, one shaft of light
Try 2 · accepted

his black studio, one shaft of light

THE LIGHT SOULS · THE WHITE ARCHERS' ROOMS · BASE 86%ACCENTS 14%
86% · #f5f6f6
neutral white
12% · #b51212
blood red
2%
black
The Midjourney still
The white room — try 1 · rejected: by the check — tried again
After the pass, accepted on its second try
The white room — midjourney: a stained, warm warehouse
Midjourney

a stained, warm warehouse

The white room — try 1 · rejected: by the check — tried again
Try 1 · rejected

by the check — tried again

The white room — try 2 · accepted: a bare white room
Try 2 · accepted

a bare white room


AND ON THE FILM'S OWN SHOTSWHAT THE CHECKS CAUGHT · EACH ONE LOOKED AT BY EYE
Shot 1.07 · a stranger's shadowIN THE FILM, THROUGH ITS LINEAGE
Shot 1.07 — try 3 · rejected: a figure's shadow on the wall, arms out — nobody in the frame casts it
Try 3 · rejected

a figure's shadow on the wall, arms out — nobody in the frame casts it

Detail ×2.5 · the wall

Shot 1.07 — from try 1 · in the film: the chain went on from try 1; its final is the shot
From try 1 · in the film

the chain went on from try 1; its final is the shot

Shot 1.06 · the glassesCAUGHT TWICE · PASSED THE CHECK
Shot 1.06 — placed · rejected: the glasses at his mouth, both arms pointing up
Placed · rejected

the glasses at his mouth, both arms pointing up

Detail ×3 · the arms

Shot 1.06 — edit 2 · rejected: the same fault, caught again
Edit 2 · rejected

the same fault, caught again

Shot 1.06 — edit 3 · accepted: glasses as glasses are
Edit 3 · accepted

glasses as glasses are

Each world has its palette, specified as exact colours, and the colours go into the prompts. What comes back is measured against them, and the stills of a world are graded together, in rounds; a try the verifier fails is regenerated. A finished keyframe goes through the same pass. A world is consistent when every still matches its visual bible.

THE PREVIS, THEN THE FILMBLENDER → FILM · THE SAME CAMERA
FINAL · FILM-08PREVIS · BLENDER-08
BLENDER-08 — the Blender animatic frame
FILM-08 — the final frame from the same camera
1.08 · the white archersthe film follows the previs · the same camera

The white archers’ orbit was blocked in Blender first: the camera, the lens, the timing, where each match cut falls. The video models were given the animatic and the keyframes, so the film moves with the previs camera.

BLENDER
BLENDER-01
BLENDER-02
BLENDER-04
BLENDER-05
BLENDER-07
BLENDER-08
FILM
FILM-01
FILM-02
FILM-04
FILM-05
FILM-07
FILM-08
1.011.021.041.051.071.08
BLENDER
BLENDER-09
BLENDER-10
BLENDER-11
BLENDER-12
BLENDER-13
BLENDER-14
FILM
FILM-09
FILM-10
FILM-11
FILM-12
FILM-13
FILM-14
1.091.111.121.141.161.19
FOR THE TECHNICAL BUYERTHE MECHANISM · THE OFFICE WORLD, ONLY HERE
CARD APAIR-03 · PAIR-04
PAIR-03 — coloured Blender blocking (left) becomes the keyframe (right)
PAIR-04 — the character sheet (left) and the keyframe posed from it (right)

Blocking + character map → posed keyframe

The camera and the pose come from the Blender blocking; the face comes from the character map. The asset gives the look, the composition gives the pose.

CARD BPAIR-05 · PAIR-06
PAIR-05 — the hero's face: Midjourney draft (left) and its upscale (right)
PAIR-06 — office keyframes from the soft source (left) and from the upscaled hero (right)

Same blocking, updated visual bible → regenerated keyframes

When the hero’s portrait was upscaled, the keyframes were regenerated from the new character map on the same blocking: the pose and framing were unchanged, the face got sharper.

CARD CPAIR-07
PAIR-07, 1.06 — look redrawn by the image model

OLD · model redraws grain, haze, blacks

PAIR-07, 1.06 — colour from the model, finish by filters

NEW · colour from the model, finish by filters

Colour from the image model · finish by Python filters

Colour comes from the image model, graded to the visual bible. Grain, halation, haze and the black point are applied by Python filters — identical on every shot, nothing redrawn.

FORMATSREAD OFF THE REAL EXPORTS

At the end of the job you receive the film in every format it was made for, with the sound mixed and a record of every change.

Master
2.39 : 1 · 2560 × 1072
Reel
9 : 16 · 1080 × 1920 · a cold open
Covers
six, no text
Sound
the final mix
Stills
frames from the master, at full resolution
Included
two rounds of revisions per milestone · the date agreed at the start
KEY-02 — the master's last shot, 1.21
THE MASTER · KEY-02, 1.21
COVER-01 — a cover of the reel
COVER-05 — a cover of the reel
COVER-06 — a cover of the reel
COVER-01 · 05 · 06 · THE REEL'S COVERS, 9 : 16
NEXTCASE 02
[CASE 02 // IN PRODUCTION]

A second film is in production. It goes up here when it is finished, and not before.

The system behind the filmWho made itBack to the studio

START A PROJECT

  • A brief

    What it is for and who will watch it, the length, the formats and the date.

  • A script

    The script, its running time, and any references for the look.

  • An idea

    Even one sentence is enough.

WHAT HAPPENS NEXT

01 The director reads it and answers within two working days.

02 A call, to talk through the idea and how far you want us to lead.

03 The visual bible, for you to sign off before anything is made.

Write to the studio

truemanity studio · Spain · CETThe system · The work · Who I am · Contactpaolo@truemanity.com